RE: Mixer Reunion...
My wordy opinion:
First off, I like the idea of the limited team sizes, however Its just hard to define and control. Do you base it on what time a player joins teamspeak? a seniority system? skill level? I think it would require more of us being willing to step up and sit out as someone mentioned earlier. It would be tough though, because Im sure most of you are like me in that I hate sitting out on a game if I could be in it. Also, you could watch one group have a great game, and the next game you are in is a 5-0 blowout, then you sit on another great game again... it would get frustrating. I would say we should think more on it, but for now, im ok with the 14v14. Maybe Im the only one but I usually have a lot of fun in them. I think making a 14v14 work better will require more intentional effort on the part of team captains. More on that below. And if we just have an absolute ton of players, we can figure out how to split it into 2 groups.
regarding the kids:
Kids do dumb things. I was a kid. I started tribes 2 as a kid. I would venture to say that a lot of people here played tribes as kids (or at least teens). yes they will do annoying things. our job as adults is to set an example and teach them. I know I did some annoying things in T2 back in the day but thankfully lightbringr put up with me and kept me in sibko and thats why im still here today. If they get really annoying, just give them a temp kick.
New Players:
I think growth is good for our community and I like to see new skill, playstyles and ideas come in. That said I dont think we should invite just anyone, and should have more of an "unofficial trial" of playing with someone in multiple pubs over a period of time before inviting them or even telling them about it. I think if we could somehow recruit completely new (low level) players that could be great too - find the lowbies who are getting frustrated about being beaten in pubs, and show them how coordinated gameplay can make the game awesome. They get better and we have more fun in the process. Win/Win. And if someone stumbles in that refuses to play in our ruleset, dont pick them for a team. More on that below too.
regarding "The Purge":
I know how you love the hammer, tiki, but except in the case of proven cheating, I dont agree with outright banning people. It sends the wrong message about the community. I would propose that we better leverage the leadership of the captains in game to both control and inspire the trouble players into a more sportsmanlike play style.
I know its not always easy for a captain to keep tabs on what is happening (since they are playing) but those of us on this forum can watch out for it as well (on both your own team and the enemy). I think the biggest thing is that if someone is playing in a way that is detrimental to the fun of the game as a whole, call them out on it. If you are on the enemy team, take a few seconds after you die to chat it. If you are on the players team, call them out in TS. Also note that they should also be called out in a civil and respectful way, not just with belligerent yelling.
For instance, one time when I was captaining, we got to a point where we were up 5-1 with 5 minutes left. Someone (I really dont remember who) got into a tank and started tank D on our flagstand. I called them out and told them to stop because there was no reason to use that tactic when we are winning 5-1. I didnt belittle them, I just told them that it wasnt a sportsmanlike way to play when we were winning like this and that it was just annoying.
If a team doesnt notice one of their own players behaving this way, but the other team reveals it in chat, then its on the captain to assess it and tell that player to alter their style. If they dont do that, assign them to a different role. If they still dont comply, then when the match is over and we regroup for new teams, we dont pick that player. They sit out. They can obs if they like. If they dont cooperate with that and start joining a team anyway, then we can bring the KICK hammer.
I think using a method like this gives people every opportunity to play in a way that's beneficial for everyone, and for those who wont, continually sitting out will probably push them away from coming back without having to use a ban.
I think it would be a good idea in general to transition the role of captain to more of a leadership role than just picking players and assigning positions. Instead of just telling people their task, work more full field awareness and coordination. I have not done a good job of this when I have captained, but I would like to improve it. Maybe this means that captains should have a less "full-time" role like capper or LD and instead fill a role where they can better assess the game as a whole, such as HO or LO.
If we were feeling adventurous, a unique thing we could try is to have the captains for each team not play at all - they would both use freelook observer and only command their team (think enders game). Of course this would create some different challenges, as "stealth" isnt as viable since the observers could see cap routes, etc. There would also have to be an honor system of not directly following players. I still dont know how I would feel about this, because as I said earlier, I like actually playing. If you like the idea we can think more on it.
Either way, I think this just puts a call on everyone here to be more willing to step up as captains and actually lead teams, rather than just picking 2 random players to pick teams. Honestly, I think the games turn out a lot better when there are two of us picking because 1 -we know most people and 2 - we generally try not to stack teams.
One last note for captains is to pay attention to the flow of the game - if you quickly jump up 4-0 in the beginning of the game, shuffle your team roster around. Put people in roles they dont play as often. It evens the game, gives players experience in new areas and it makes it more fun for both teams. Our goal isnt to win. It's for good times
TL;DR:
Growth of our community is a good thing and we should work to lead and direct it rather than stifle it.
Thanks for reading to anyone who bothered to read all that.
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