RE: New Mixer Rule...
To my knowledge, hitscan is defined as weapons that are point and click - if your crosshair is directly on your enemy when you pull the trigger, you hit them. There is no projectile, no requirement to lead a moving target, and damage is given directly. These weapons would include all sniper rifles, all shotguns, and several pistols (Eagle for soldier and Nova Colt for Brute iirc)
The automatic weapons are still projectile-based, like the spinfusor (they just don't explode ... with the exception of the inf knife i guess). You fire an actual projectile that has its own velocity, requiring you to lead a moving target. Different automatic weapons have different projectile velocities. For instance, the Doombringer chaingun has a lower velocity, requiring you to lead much further in front of a moving target as compared to the Raider NJ4 SMG, which has a high projectile velocity, allowing you to have a very short lead distance comparatively (this is why chaingun bullets do more damage than smg ones, the thought being that the chaingun is more difficult to hit with, thus it does more damage when you succeed)
The high velocity and fire rate of autos make them feel inescapable in comparison to explosive projectiles which have much lower velocities. When you feel you have a chance to dodge a friend's incoming disc, you don't feel nearly as cheated when you fail and die by that disc. Auto fire, on the other hand, is given to you in a near-constant stream of damage that seems to follow you wherever you go (against a proficient opponent). For myself, this is where the frustration arises.
I can't think of a time I've been upset when dying to a disc, midair or otherwise. If anything I congratulate my opponent on a shot well fired. With automatics, I don't get a satisfaction from killing with them, nor do I feel that firing hundreds of high velocity projectiles into an enemy (and missing a hundred more) qualifies as a "good shot." For me they would ideally be used for utility, to get those last two slivers of health from someone as they're running away.
Having said all that, I'll compose a makeshift list of weapons and we can rule on them.
Hitscan Weapons-
All sniper rifles (already banned)
Shocklance
Sentinel
Accurized Shotgun (Banned)
Soldier
Eagle Pistol
Technician
Sparrow Pistol
Brute
Nova Colt Pistol
The Hammer Shotgun
Automatic Shotgun
Pathfinder
Shotgun
Hold-out Shotgun
Technician
Sawed-off Shotgun
Semi-automatic Projectile weapons- (pull trigger once per projectile, subject to possible auto-fire scripts)
Sniper
Nova Blaster (Banned)
Nova Blaster MX (Banned)
Infiltrator
SN7 Silenced Pistol
Throwing Knives
Arctic SN7
Automatic projectile weapons-
Sentinel
Falcon (Banned)
Soldier
Assault Rifle
Gast's Rifle
Juggernaut
X1 LMG
Pathfinder
Light Assault Rifle (automatic 3-round bursts)
Doombringer
Chain Gun
Chain Cannon
Infiltrator
Rhino SMG
Arctic Rhino
Raider
NJ4 SMG
NJ5-B SMG
Desert NJ4
Technician
TCN4 SMG
Rockwind TCN4
I know this post is already long but what do we want to do here? If we ban all autos, raider can only have a shocklance for secondary. Perhaps in those situations we only allow what we consider the "weakest" auto, so they at least have a secondary weapon? Do we ban infiltrator weapons, or just the infiltrator class entirely? I'm tired and going to stop typing now.
(This post was last modified: 04-04-2014 03:16 PM by MuMuTheCow.)
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