RE: New Mixer Rule...
Wow sounds like things are getting unhinged. Do we need to change things up in a way everyone will appreciate? Yes.
The biggest thing in my opinion is the fact that we have basically played out every possibility of the current game as long time players, ie. we only use the weapons/loadouts that are the best, we cap the best way, we know every inch of the maps, etc etc. The only room for variance is our choices of teams, the player cap, the server settings, and our gentlemans rules.
I say, since we're finding the gentlemans rules to be causing conflict (basically a discriminatory rule against those who have honed auto skills and prefer those weapons) and the experiment of banning whole weapon types went astray, why not try tweaking the other variables to reintroduce elements of New and Interesting to our group gameplay? I'd say, lets try making our server more mod-like.. physics changes, base asset changes, free vehicles or no vehicles, rotate banning an entire class each week, change the gen regen time, lightning rounds of short matches with fast skiing, whatever else there is that would be an across the board change that everyone would be challenged by in a novel way.
For example, we could have Biker day - everyone has to be on a gravcycle, flying leaps to get the flag excepted. Drive by shootings and tech repairs pitstops encouraged.
Defense handicap day.. no turrets, no forcefields, no mines - no static defence, just player skill building like bodyblocking +/- superheavy, good chasing, good capper spotting and so on. This one could be worked on.. first thought would be to ban mortars so the offense wont dominate the flag area from afar, and given theres no static defense to blow up.
And more.. we could become the saturday mixer of mystery, where every weekend is a new challenge to even the most seasoned T:A player!
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