(07-21-2013 01:32 PM)Spinebuster Wrote: Isnt that how it already is with rage and lightweight? I know you get a free disc jump but you still need to do another disc/nitron jump in order to be able to catch up to a capper.
This is only true if you're chasing in a straight line which unless it's a BtF chasers don't do. If I grab the flag going 320, Donk doesn't chase after me in a straight line, he goes to cut me off because unless I'm doing a BtF he knows that is his best way to stop me.
Quote:The only people that would need an auto is chasers. LAR and AR i would think would be the only ones needed.
We might all dislike auto spam but that's usually indicative of the other team having a strong defense and offense not coordinating properly. You don't need to dominate the enemy flag stand to get caps you just need to clear the stand and distract LD when cappers are on the way in not whenever you have the opportunity. If you keep getting gunned down then that means you need to change how you're doing things not change the rules of the game.
I apologize in advance but this is something that's been bugging me for a bit, and
the following rant is directed at no one in particular but rather at all of us when we get frustrated.
Too often when we keep dying we get discouraged and that tends to effect our play. That simply means we're human but that's also when you need to calm down and think... talk to your team. I see both O and D get frustrated and rather then adjusting their gameplay they just kinda shutdown. Both O and D will keep doing the same shit over and over that keeps getting them killed and pissing them off. HoFs getting spammed out by multiple juggs and instead of cooling down and switching to say soldier on flag or just adding another LD they get angry. Don't get me wrong, I CAP I know how freakin annoying it is to DIE REPEATEDLY and feel like you're accomplishing nothing. However, this is when negativity starts to spread and people tend to keep doing the same thing over and over and expect a different result. The same way the hof will just keep running into mortar spam, HO will get killed by auto spam and not adjust their play style. They won't switch to a new spot, or clear in a different class like raider, brute or jugg (whatever class they AREN'T playing). Hell if 3 people come out to gun them down every time they get near they could even just wait until the capper is 5 out then go in and while the 3 LD are busy gunning down the HO the capper can get out clean. Hardly the ideal way to clear/distract but it still accomplishes the goal. Cappers are guilty of the same crap, they'll stick to the same route because it's what they know or their fastest route and not adjust their game play when things don't go well.
This is something we're ALL guilty of and it doesn't mean something is wrong with the game it's that we're taking it too seriously and not looking at the obvious answer in front of us. If what you're doing isn't working then you should try doing it a different way, or doing something else.
Quote:Fractals have always been an issue too even though they are not as bad as they used to be. I dont care for the one shot spinfusors brutes have either. Then add the insane amount of health the class gets and its enough to make you want to quit playing the game. Personally i think the brute class is for people not good enough to be a Juggernaut.
Brute isn't meant to be played the way a juggernaut is, it isn't a matter of skill. If we're talking about say flag clearing then, brutes are meant to clear the stand from close range, juggs from long range simple as that. I honestly feel brutes have a decent amount in common with infs. It's easy to get cheap kills but it's hard to play effectively. Fractals clear deployables on the stand and mess with the HoF but they don't "clear" the flag. They kill cappers or leave them as nitron bait.
I'd be lying if I said I thought fractals were balanced. However, I don't think they're so broken as to warrant being disabled. If you keep dying to them then like I said earlier in this post instead of getting ticked off think about how you counter this. Do you really NEED the gens? If you do then a bow/titan doom bringer will shutdown most brutes. If they're entrenched then get some of your offense to help clear him out when they respawn. If you don't really need gens then let them have the gens, switch to general D for a round or two. When the brute is bored because he has nothing to kill he'll come out and then you can repair the gen.